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Stop Drop and Roll Games

Why We Fight: Direct Action (PDF Only)

Why We Fight: Direct Action (PDF Only)

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Play as Crews of eco-punks fighting fascism to build a brighter, greener future in this solo+ narrative solarpunk TTRPG!

  • The digital, full colour PDF
    • Fully bookmarked with interactive links throughout
    • Both spreads & pages formats included for ease of use
  • The printable Crew sheet PDF

Why We Fight: Direct Action is designed for one-shots or small collections of adventures, and is a quick-play version of the Why We Fight experience!  

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What's in the book?

Why We Fight: Direct Action is a gorgeously illustrated, beautifully written 150-page A5 rulebook designed for quick-play and one shots, containing everything you need to get started:

  • A quick-to-learn D6 system that sees your characters empowered by the ideals they care about
  • Build your Crew of four characters in just a few minutes, ready to venture out into a changing world
  • Six Critical Missions to push back the fascist White Fist, and eleven Situations to discover along the way
  • GMless and Solo+ allows flexible game groups, for anywhere between 1 to 5 players

GMless, designed for soloplay and up to five players, with zero-prep. You’ll have a Crew and Mission started within 15 minutes, allowing you to save lives, prevent disaster and create a new balance.

Get Creative on the go and gain the advantage even as the underdog in fast-paced, tactical, guerrilla style combat where your enemies adapt to your actions as they fight to complete their own Objectives.