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The House of Glass - YWF One-Shot Adventure PDF

The House of Glass - YWF One-Shot Adventure PDF

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Deep within Guiding Hand territory, The House of Glass is under attack!

Your Crews will be involved with an occupation deep within Guiding Hand territory, where a city is being transformed into an authoritarian “Protectorate”. Together, they'll face down batons, dogs, gas, drones, and worse. The decisions you make force past and present to collide in a single day. Within the 24 hours of an eviction, class spontaneity will be anything but spontaneous!

A Why We Fight One-Shot Adventure!

  • A self-contained narrative one-shot by Tanya Floaker!
  • A five act, bookmarked story so you can play at your own pace
  • Full colour illustrations and easy-to-follow layout in PDF format
  • Playable with a new or existing Crew!

Requires either the Core Book (Physical or Digital) or Direct Action (Physical or Digital) game books in order to play.

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GMless, designed for soloplay and up to five players, with zero-prep. You’ll have a Crew and Mission started within 15 minutes, allowing you to save lives, prevent disaster and create a new balance.

Get Creative on the go and gain the advantage even as the underdog in fast-paced, tactical, guerrilla style combat where your enemies adapt to your actions as they fight to complete their own Objectives.