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If You Build It, They Will Come - YWF One-Shot Adventure PDF

If You Build It, They Will Come - YWF One-Shot Adventure PDF

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In this scenario, your Crew is tasked with occupying and taking control of one of the Guiding Hand’s communication centres. 

To prepare, your Crew will need to gather intel on the Throat, as well as amass the necessary supplies and equipment. Preparations will take place over the course of a week. Your Crew will then enter and occupy the building, fighting back the White Fist all the while. Your preparation, tactics, and camaraderie will determine whether you are able to push the White Fist back and for how long.

A Why We Fight One-Shot Adventure!

  • A self-contained narrative one-shot by Hamnah Shahid!
  • A four act, bookmarked story so you can play at your own pace
  • Full colour illustrations and easy-to-follow layout in PDF format
  • Playable with a new or existing Crew!

Requires either the Core Book (Physical or Digital) or Direct Action (Physical or Digital) game books in order to play.

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GMless, designed for soloplay and up to five players, with zero-prep. You’ll have a Crew and Mission started within 15 minutes, allowing you to save lives, prevent disaster and create a new balance.

Get Creative on the go and gain the advantage even as the underdog in fast-paced, tactical, guerrilla style combat where your enemies adapt to your actions as they fight to complete their own Objectives.