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In Deep Water - YWF One-Shot Adventure PDF

In Deep Water - YWF One-Shot Adventure PDF

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In this scenario, your Crew venture out into the wilderness to restore an old hydropower plant for their Hub.

As solar-panels begin to falter and fail to meet the needs of a growing community, your Crew set out with one goal in mind... To find, restore, and connect an abandoned hydropower plant to Copperfall. With limited supplies and a long but uncertain journey ahead of you, will your Crew have the time, skills, and tools necessary to keep the lights on back home?

A Why We Fight One-Shot Adventure!

  • A self-contained narrative one-shot by Sinta Posadas!
  • A three act (plus intermission), bookmarked story so you can play at your own pace
  • Full colour illustrations and easy-to-follow layout in PDF format
  • Playable with a new or existing Crew!

Requires either the Core Book (Physical or Digital) or Direct Action (Physical or Digital) game books in order to play.

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GMless, designed for soloplay and up to five players, with zero-prep. You’ll have a Crew and Mission started within 15 minutes, allowing you to save lives, prevent disaster and create a new balance.

Get Creative on the go and gain the advantage even as the underdog in fast-paced, tactical, guerrilla style combat where your enemies adapt to your actions as they fight to complete their own Objectives.